Quantum Noesis envisions an age of human progress — or a depressing dystopia, depending on our choice. This near future world extrapolates from existing technologies, which is why it seems so eerily familiar. How did we create the unique visual style of Quantum Noesis? Let’s meet the artists who brought the world to life!
Who Did the Concept Art?
Eric Jordan, who serves as an advisor for Synesis.one, agreed to provide artistic direction to the Quantum Noesis project in October 2021. With 22 years of experience in high-end creative direction, design, and motion graphics, Eric has been recognized as one of the world’s top 20 international designers by Net Magazine. His past clients include Electronic Arts, Activision, New Line Cinema, LG Electronics, Space-X, Boeing, Tesla, and many other top global brands.
“I was attracted to the story’s exploration of decentralized systems and artificial intelligence,” explains the New Zealand based designer and creative director. “It aligns with my own interest in the nature of consciousness and gnosis.”
Eric is known for translating high-tech concepts into beautiful forms that resonate with viewers on a higher level. This unique ability shines through in the concept art he created for the game.
Working from the story synopsis, he dreamed up the look of the main characters — the Noosphere DAO’s science team, EVI, the sentient AI, Pilar, the player’s sassy software sidekick, and the villains of the story, including MegaCorp’s sociopathic CEO and his co- conspirator, Volkov. He also helped bring the high-tech environments of the Noesis Network’s datasphere to life.
Eric created the characters and environments in DAZ 3D, a rendering application used for images and video. He then ran them through Cinema 4D and RedShift — a GPU 3D accelerated rendering software — to create the gorgeous avatars and environments of our concept art.
How are You Translating the Script into Images?
Eric’s concept art gave Quantum Noesis it’s unique Science-Fiction look and feel. The next step was translating the 100-page script into individual panels, to tell the story in the visual language of a graphic novel. To bring the story to life, the Quantum Noesis team engaged Bohdan Kravchenko, a Ukrainian artist with a gift for illustrating graphic novels. Bohdan is an expert storyboard artist and illustrator with a wide range of ability and astonishing skill.
His illustrations give the characters personality and gravitas. “I’m really enjoying working on this project,” says Bohdan. “I love the story and enjoy the process of bringing the world of Quantum Noesis to life.”
What Influenced the Art?
Fans of science fiction films may catch some of the inspirations for the world of Quantum Noesis. The W^X ‘war room, for example, is inspired by the war room in Stanley Kubrick’s 1964 classic Dr. Strangelove. And the design for EVI was inspired in part by the Maschinenmensch (humanoid robot) from Fritz Lang’s 1927 classic, Metropolis.
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